About me
As a digital artist and designer, the focus of my work involves creating 2D and 3D assets and renders for use in games, mobile applications, animations, marketing, and other media. I use mainly the Adobe and Substance suite of programs, Autodesk Maya, ZBrush, and Blender to create the bulk of my work, but I also have experience with Unity, WordPress, HTML5, and CSS. Throughout my career I’ve worked in a variety of different roles including UI design, concept art, QA, management, bug-testing, 3D modeling, and rendering.